ZBrushCentral

GoZ still broken

Hello-
i’m running Zb4 on mac osx snow leopard. I have a Macpro 2.66 GHZ quad core with a radeon 1900XT, and 12 gigs of RAM. Im running Maya 8.5.

Goz creates a fatal error and cannot export to Maya. I was hoping this would be fixed in ZB4 but still doesn’t work. Anyone know how to fix this?

Don’t think it will work. The docs only say:

GoZ currently supports:
• Autodesk 3DSMax 2009, 2010 and 2011 (Windows)
• Autodesk Maya 2009, 2010 and 2011 (Windows and Mac OS X)
• Luxology modo 401 SP2 and (Windows and Mac OS X)
• Maxon Cinema 4D R11 and above (Windows and Mac OS X)

thanx, I didnt know that.