Hello, call me BlueFlash. I’ve been working in ZBrush for about 5 or 6 weeks now but have had a teacher and my peers helping me. However, my teacher was a little baffled by this little hangup.
Today, we learned about the GoZ button to export our models into Maya. Mine, however, had this strange problem. Odd seams appeared in my GoZ Maya model. The only fix I’ve seen is that if I VERY CAREFULLY adjust the UVs, then it MIGHT look okay. Any ideas on how to iron this out? Do you need any more information?

I HAVE noticed that, looking closely, the seams are not at the very edge of the color map. I tried to scale the points of the UV map earlier to match the edge of the sculpture, but it just started to envelope the model in the black area.
Any ideas on what I’m doing wrong? Is my model not smoothed enough on the lowest division level?
Attachments
