I created a model in Zbrush and imported it into maya using Goz but realized it was tiny (12cm).
So I resized it in Zbrush using the deformation menu so that it would be 2 meters high in maya. The thing is that when I send it back to Zbrush again via GoZ the object seems so big that the move brush barely moves anything…
Can anybody please shed some light on this or give me some insight on some GoZ workflow between Zbrush and maya ?
Thank you in advance !