Having issues with adding topology to meshes using Goz to Maya. Not sure if GoZ is the ideal solution for adding edge loops to meshes, even though it was advertised as being able to in some of the demo videos. I get a spiked vertices result once I bring the mesh back into Zbrush.
[spiked.jpg[/ATT]%3C/font%3E"][ATT=]spiked.jpg[/ATT]](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=)
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