So I use GoZ to bring my model to maya and it brings it in at the resolution of my base mesh not the resolution of the subdivision I had in z brush. Is this the way GoZ is supposed to work or can I change it?
I hope it make sense.
So I use GoZ to bring my model to maya and it brings it in at the resolution of my base mesh not the resolution of the subdivision I had in z brush. Is this the way GoZ is supposed to work or can I change it?
I hope it make sense.