ZBrushCentral

GoZ problem - Maya Booleans

Hi, guys.

Could any one of you tell me why it’s impossible to import models properly, (Goz & Import) after i have cut into it, using booleans-difference in Maya. I get ‘incorrect face data detected’ when i try to get them over to ZBrush using Goz, and can’t figure out what the problem is. During normal import with obj, in ZBrush, i get the tri or quads popup, and then it imports the model with screwed up topology or structure. What settings do i need to change, in order for this to work?

Thanks.

Attachments

Weird.jpg

House.jpg