ZBrushCentral

GoZ Problem/Bug: After ZBrush 4r8 to Maya export Edges are too hard (Normals changed)

Hello,
a simple Lambert Cube, which was sent from Maya to ZBrush and back (without any work on done on it), has this strange appearance. Only with soften/harden edges (inside Maya) I can fix it again.
(Has to do with the Edge Normals, which are changed too soft = 180° after reimport in Maya)
Strange import GoZ in Maya.jpg
Has anybody worked with Maya2017 and ZBrush 4R8 already?

I also experienced, that often times, when I use GoZ another new instance of Maya2017 is opened, which also can’t be right. (So you have for example not one but three Maya2017 applications opened)

Thanks,
Alexx