ZBrushCentral

GoZ Polygroup Material ID Max Problem

When I GoZ a uvw mapped model with multiple polygroups that correspond to the map islands to Max, I am getting a model in Max that has 2 Material IDs. I thought in the past it would assign a different ID to each pilygroup.

Anyone know what that is about.

OK… Its a glitch… Works fine if you GoZ from 4R8 to Max 2016 but not to Max 2017