Hi there,
I’ve got little problem. I have model made from several meshes, in modo. Everything has freezed transformations with center in 0,0,0. And here it comes, I transferred all meshes to ZBrush via GoZ. But then I found that when I exported OBJ from ZBrush it’s at wrong place.
I found that when I export OBJ and import it into ZBrush, it’s in different position than mesh imported via GoZ. I don’t know where’s problem. Another thing is that when I send mesh back to modo via GoZ it’s at right place, when I send it back using OBJ it’s at wrong position.
My question is simple, how to get rid of these offsets?
So I have to use OBJs.