I’m working with some quite large headscan meshes up to 3/4Mil polys sometimes 8Mil ,that i need to send out from Zbrush at that size to C4D.
GoZ doesn’t seem to work with such heavy meshes…either to or from C4D,so i’ve been exporting an OBJ…which is great for another App in my pipeline…But for some reason the Mesh always opens rotated/flipped in C4D and when i save the OBJ out from C4D and re-import to Zbrush its flipped again…even though i did not rotate it all in C4D.
Can anyone point out where i’m going wrong?
I need to be able to export the mesh to C4D…perform some actions there…then re-import it to Zbrush so that its in exactly the same position and rotation that it started at in Zbrush.
Cheers,
mala