Hi ZbrushCentral community. I just need to know if by using GoZ in Maya will somehow reset or change the vertex order in a mesh? My employer has a set of blendshapes already made and are supposedly they are dependent on the mesh’s vertex order. However, after I finished my sculpt and sent it to him, he found out that somehow the vertex order was changed and now he can’t use his set of blendshapes. I did not add any topology are change anything on it (delete edges, delete faces, delete edges, add edges, or extrusions), I just hit GoZ from my Maya window, did the sculpt and then exported from zbrush. Any help will be appreciated because right now it feels I was the one who messed up. Thank you.