ZBrushCentral

GoZ: Messed up border edges

Hi,

When i export my mesh (human face) with GoZ to Maya and insert some edges, the border edges of the face (Mouth inside, Nose inside, Eyes inside) get all messed up. It’s just horrible to clean that up as they are moved all around.

Edit: I forgot to say, that i need to say YES to transferring the High Resolution Detail

Is there a solution to that?

Thanks

i think you have the same problem as we all had at start

sorry folks, your fault :frowning:

solution:
http://www.zbrushcentral.com/showthread.php?t=109023

Hmm, funny. I did not add any geomtery, only new Edge loops. The problem may be that the edges cut this border.

solution from that threat didnt work? projection distance…that slider? did you try it?

btw. edge loop is a “topology changeing”