ZBrushCentral

GOZ - Mesh comes back dark and unusable?

I use GOZ to take subtools into 3DSMax. All I do is move some vertices and add some loops and when I take it back to Zbrush it ends up dark (like the main outfit part in the image below) and I can’t do anything with it. Any idea what’s going on? The ‘Current Colour’ is set to white as normal.

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Is it masked? It looks like its masked. I forget the hotkey to clear a mask since its programmed into my Wacom but if you go to Masking -> Clear Mask you should be able to use it.

That was it, thanks! Wonder why it’s masked when you bring it back in? Oh well! Thanks again.