Hi all, thanks for reading this.
I’ve just discovered GoZ and it looks amazing. I’ve spent hours and hours trying the old-fashioned way - exporting displacement maps, trying to convert .tifs to .maps, make sure I’ve got everything flipped the right way… (ect…) and goz seems to solve everything with one fell swoop.
And its idiot proof right? Well this idiot won’t lay down that easy…
It’s just my luck (or stupidity) - I can’t seem to get it to work.
So I built my low poly in silo. I brought it into Zbrush and sculpted away. I then created a displacement map and normal map and hit the goz btn.
Maya fires up and my low poly mesh shows up, but when I go to render with mental ray there’s no mesh - the model is gone! It seems to show up in the software renderer, but obviously… ahem… the less said about those results produced, the better.
Could it be a uv problem? Admittedly I didn’t go through the UVLayout process this time -do you actually still need to, or does goz take care of that for you?
Anyway it’s been a long and frustrating few days so I hope this all makes sense. I’m getting ready to start from scratch with my model (from low poly at least) and give it another shot, but if someone could offer a solution I’d be very grateful.
Cheers guys and great community, I’ve learnt so much from this board.
link
ps i’m using zb4 and maya 2011