Hey folx.
Everytime I export a model from GoZ into Maya, the UVs are broken up into separate polys. I can’t grab a full shell or island.
When I weld them in Maya it’s fine, but if I export back to ZB with GoZ and back into Maya I get a polys and not shells.
I’m on OSX with the lastest software. Thanks for any help. It’s not a UV master problem it was happening before with just GoZ.