ZBrushCentral

GoZ>Maya UVs separates, not shells

Hey folx.

Everytime I export a model from GoZ into Maya, the UVs are broken up into separate polys. I can’t grab a full shell or island.

When I weld them in Maya it’s fine, but if I export back to ZB with GoZ and back into Maya I get a polys and not shells.

I’m on OSX with the lastest software. Thanks for any help. It’s not a UV master problem it was happening before with just GoZ.

When you export an obj this happens when you don’t have Mrg enabled in the export settings. Don’t know if GoZ uses these as part of its transfer.

Richard