ZBrushCentral

GoZ - Maya - SSS shader, where?

So, ok, i know it might be a dumb question, yet, this self thaught career im trying its giving me headeaches.
k. so the question.

I modeled a head in zbrush. Used zapplink in order to texture it.
Created a texture, and a displacement map.
Used GoZ to export it to maya.

So in maya, If i hit render , the displacement and everything looks fine.
However, i want to use the texture i maid in the diffuse channel in the sss_skin shader in maya.
However i dunno where to apply the sss shader itself, cause if a simply drag it above the mesh, it will work, but the displacements and normal maps, wont.

So that would be the question.
Where do i assign the sss shader?.
thx in advance. <3.

h4lp for the n00bz. <3.