Dear PIXO’s
I need your help with this very annoying problem. I have build a character in Maya. To be honest, it carries a lot of triangle topology. Let’s say 1/8 of the model. It’s my first so that’s why I quess.
Now here’s the thing. I use GoZ to bring it into Zbrush(4) and refine the model. When I do so, the model looks quite the same as it did in Maya. I refine the model and bring it back into Maya(again using GoZ). But when I do, Zbrush seems to be doing something to my character’s topology in such a way that I lose a lot of detailing. Deeper and finer shapes as I made in Zbrush are gone and my model seems to be smoothed out, as if you subdivide it in Zbrush to a very high level. Which I did not do. I bring it up to level 3 or something.
What is strange is that when I do not subdivide it in Zbrush and make some big adjustments, my model is not affected in the bad way when I reload it in Maya.
It’s causing me a lot of headache and I am afraid I will need to rebuild my whole model due to the triangle topology which is maybe causing this problem.
So my question:
- Is the problem caused by the triangle topology? Or does it have to do with a setting in Zbrush?
I appreciate the help in a great way and thank in advance for your help!
If I cant fix the problem I am thinking about rebuilding it totally in Zbrush and then bring it back to maya to animate it.
My second question:
- Is that doable?
Thanks a lot for the help!