I’m new to ZBrush and just bought ZB3.2 Mac, watched the GoZ/Maya tutorial and have the GoZ button on my Maya 2008 shelf. I’ve created a test Maya model, and when I click on the GoZ button, ZB launches, but w/ the standard ZB Sphere instead. I can import my Maya model as an obj, and replace the Sphere, but just wondering if I’m missing something here. I’m able to texture my imported model using an Alpha, but the steps and settings for creating a Bump Map that I can then import back into Maya are elusive- finding current tutorials for 3.2 are hard to find or too brief w/o enough info. Any help is greatly appreciated