GoZ issue with Max and Maya

I’ve been following using this forum for a week now and your help was very useful. But I encountered a problem and I cannot find any solution on internet. Here it goes : I have a mesh in 3ds max 2017 with textures on it. I export it to zbrush thanks to GoZ. It appears in ZBrush but without any textures. I checked the output from 3Ds and the message “No diffuseMap” appears. I’ve tried with a simple mesh (box) with only one texture and i have the same issue.