I’m using goZ to 3ds max, but every time I export it flips my model on y. I clicked iFlipY and eFlipY in the prefs, but every time I click the goZ button it turns iFlipY and eFlipY off. Any help is much appreciated.
I have this exact same problem. Using 3DS Max 2010 on windows XP 32 bit
Hi Greg. It turns out that when you GoZ something, ZBrush changes your preferences in the Import/Export pallette. And not just the flipping. It changes other preferences as well. I’ve alerted the powers that be and they are working on it. 
Will
Ahh… Thanks for the update Will. Looks like I’ll be going back to exporting OBJ’s for the immediate future. 
In C4D if you put the setting in the Riptide…no longer flip model, have you try it in 3DMax?
Any update on this?
Also, I find Zbrush 4 isn’t storing my lazymouse settings… kinda annoying to have to set them back each time I open it up :td:
Hi Everybody!
I had similar problem like yours. Try this, GoZ your model then add an UVW XForm modifier. Turn on the V tile Flip. It’s solved my problem.