Thanks in advance.
Problem#1:
I create a simple geometry in ZBrush…
Hit Crtl + G and send it to Maya (Version 2010)…
The geometry is upside-down!
I went to the Preferences / ImportExport submenu, and under eFlip, buttons eFlipY and eFlipZ are selected, so I deselect…
Problem#2:
I then hit CTRL + G and send the geometry to Maya, and… MAGIC! Model is upsideown in Maya!..
I check the ImportExport submenu, and the same eFlipY and eFlipZ buttons have been checked (I assume by GoZ?!)…
Is there any fixes to this? Is there a setting in ZBrush where I can define the Y-axis as up, or down?