ZBrushCentral

GoZ Flips geometry (Y) in Maya...

Thanks in advance.

Problem#1:

I create a simple geometry in ZBrush…

Hit Crtl + G and send it to Maya (Version 2010)…

The geometry is upside-down!

I went to the Preferences / ImportExport submenu, and under eFlip, buttons eFlipY and eFlipZ are selected, so I deselect…

Problem#2:

I then hit CTRL + G and send the geometry to Maya, and… MAGIC! Model is upsideown in Maya!..

I check the ImportExport submenu, and the same eFlipY and eFlipZ buttons have been checked (I assume by GoZ?!)…

Is there any fixes to this? Is there a setting in ZBrush where I can define the Y-axis as up, or down?

Never mind, I just figured it out!

how did you corrected the problem