Goz is great, but everytime I want to goz more that one mesh, it does this really annoying thing:
Say I made 10 base meshes in 3dsmax, and now I use Goz to take them to Zbrush.
Goz randomly decides that it’s only going to take SOME of those to zbrush, lets say it only takes 9,
So now I have to go back to max, select the missing mesh number 10, and goz it
But then, the mesh #10 replaces/deletes one of the subtools that were brought through goz before. So I´m still with only 9 meshes!
Does this happens to anybody else? what is going on?
Its really frustrating and really breaks my workflow.