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goz Cinema4D always renames object to Mesh1

I have a file that has a head and a body in Cinema4D. Whenever I try to send either to ZBrush I get the message that the object is already being used in the project and that the object will be named Mesh1.
Now I’ve read some threads about this and I’ve gone to ZBrush and cleared the cache and I’ve even re-installed ZBrush.
I even tried to start out by renaming one of my objects “Mesh1” and then it said that “Mesh1” was already being used and it would rename to “Mesh1”. If I create a completely new Cinema4D file and throw new objects in it then it seems to work like normal. But with this one file, it won’t work. Is there any place other than the C:\Users\Public\Pixologic folder where GOZ info is stored? I’ve cleared this and re-installed, but still the same.

I tried examining the script file that exports to ZBrush but it came up with spaces between characters and was very hard to read.
Thanks

After working on this for the past week and finally posting something on this board, I found the solution minutes after.
Somehow the GOZ script attaches information to the objects in C4D. I found this when I exported my file to C4D XML and opened the file in ye olde WordPad.
I found some tags for each object like this:

<container id=’-1’>
<data id=‘2000000’><string v=‘C:/Users/Public/Pixologic/GoZProjects/Default/Mesh1’ /></data>
</container>

Now if each object had that, I took a guess that Goz uses that to mark each object with the file it’s using. Long shot, but I changed “Mesh1” to whatever the object name was.
Then I created a new project in C4D and merged it with the modified XML file. Selected an object then GoZ and BINGO! It went to ZBrush very nicely.

So thanks to any who might have offered a solution. I wanted to post this fix in the hopes that it may help someone who got into the same mess.