ZBrushCentral

Goz changing to subdiv level 1 on export

It seems everytime I hit GoZ my mesh jumps to the lowest subdiv level and then exports. I have updated to the new GoZ update thingy, and it think it probably because of that update that it’s doing this. But it’s kind of annoying. I’d just like to take the high poly of like 30k polys into maya so i can put some teeth on in the right positions, but GoZ won’t let me now.

Is this a new “feature” since the GoZ update? and if so does anyone know of a workaround that doesn’t involve me deleting the update/ reinstalling zbrush?