Hi there,
I have no problem sending meshes with very heavy poly counts from Zbrush to C4D but not the other way around. When a mesh reach up to 2 million points it will not transfer from C4D to Zbrush.
If I browse to Users/pixologic/GoZProjects/Default I can see the GoZ file there, but it’s corrupt.
I’m using Cinema 4D r17 and latest Zbrush. Any ideas?
Thanks!