Hello,
when I export a model through GoZ e.g. to modo, then sculpt it without changing the number of vertices / polygons and send it back to ZBrush via GoZ, i still have my polygroups as before.
But when i not only sculp in modo but insert only a few (about 10) extra polygons (e.g.) with the function bridge edges, after sending back the model to ZBrush over GoZ, I loose the Polygroups.
I tried to get them back with the Project-Function of ZBrush, but no way.
Is there any way to get the Polygroups back to my modo-altered model?
mawag01