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GoZ and 3dsmax 2011 problem

Hello fellow z-brushers,

Im quite new to using Z-Brush (having bought version 4 recently), but liking it a lot so far. I have run into a litte problem with the “new” feature GoZ though.
I would like to use Z-Brush in combination with 3dsmax, but Im experiencing a problem with GoZ and 3dsmax. When I export a model with UV’s laid out and a texture map in place using GoZ my model shows up in 3dsmax with a new material (combination of Directx shader and standard shader), but my texture map (or any other map like displace or normal) does not show up. When I check the data files a .obj file and .xmax file are created in the cache folder but there isn’t a .mtl file, which in my knowledge should contain the material/map data.

When I manually export the same model there is a .mtl file (but no .xmax). But then I would have to manually setup the shader with the correct settings for the displace and normalmap. And I would really like to have those features using GoZ. Another thing I noticed is that when manually exporting the model the texture map is saved as a BMP file, and when using GoZ a TIFF file is created for the maps.
When I use GoZ with Maya 2011 everything works correctly, but I’m not really familiar yet with Maya and I’d like to use 3dsMax with GoZ to get things done fast.

I tried 32bit and 64bit versions of 3dsmax but I get the same result with both.

Can anyone help me on this one? When more info is needed to be of any help I’d be happy to reply.

P.S. Sorry for any typo’s or incorrect sentences but English is not my native language.

Robbert

Just for anyone interested. After doing a full new windows install (got myself a new videocard and wanted a clean system), Ive got the setup working.

Greets