When I goz from zb - 3dsmax i get black holes in the mesh. The holes are caused when one side of a shape pushes through the other(due to my shoddy modeling techniques i suspect)
My question is this.Is there a way to highligt this problem in zb so I can cure it as it happens. The pushed through vertices are prettymuch invisible in zb
they show as black holes in max.
Switching on Tool>Display Properties>Double might help. This will show the backfaces which may mean you can see where the mesh is pushing through. Other than that you may be able to use polygroups so that different parts of your mesh are different colors (with polyframes on).
Thanks Markus ill give that a go
yes that works thanks alot
Great! 