Hello poeples, I need your help with something, I think it might be a noob question but I’ve been messing with Zbrush for over 2 years. My question is, how do you make a normal map for your original mesh that you brought into Zbrush from Maya first and have it look like good? I’ve always for organic forms just brought my mesh in from Maya and started applying my deformations and then dropped my divisions down to 1 and exported that new model obj out. Just this time because it’s a mechanical piece that I’m working on I want to apply it to the original mesh. I hope this makes scene cause I’m having a tough time trying to explain it.
