Hello there,
I am a Newbie to ZBrush. Although I have seen related posts to this topic, I couldn’t really find a satisfying solution that worked out for me.
At the Moment I am trying to figure out the best workflow for transferring a messed up hard surface CAD Mesh (wich comes as a STP-File and has a strange triangulation) into a nice and clean topology.
So at the moment my Workflow is like this:
- Load STP-File into Okinos Polytrans64 and convert it into a readable Obj.-File
- Import the Obj. into ZBrush
3.Create ZRemesher Guides via the Polygroup Tools(I guess I tried every tool to achieve clean Polygroups but they are still a bit “wobbly” or don’t really work)
4.Then I create my Guides via Stroke>Curve Functions>Frame Mesh
5.Click ZRemesher with Curves Strenghts set to 100
Result: The Mesh is getting cleaner but although I have created guidelines around the sharp edges, they are still getting rounded.
I have checked out the usual ZBrush Documentation, Tutorials and related threads. But I can’t figure out how to get a clean Quad Mesh with sharp edges and without total destruction of the old mesh form. If you have any suggestions to my recent workflow or any ideas I would be very thankful.small_orange_diamond