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GoMax

I’m really new to 3dsMax. Is there a GoMax reference manual for what I need to do in zbrush before exporting to 3dsmax via GoMax?

Basically I’m not seeing my various maps in 3ds max. I don’t want to flood this thread with a bunch of my 3dsmax newb questions. So I was hoping to refer to reference and work through it.

Hey Norman,
i have a problem after installing gomax 2.1 i can’t find “go max” botton in zbrush
how can get it?
http://i50.tinypic.com/70wcw2.jpg

The settings are now integrated in the GoMax settings window in 3dsMax. :wink:

I tried the 2.1 version at work, and at first I thought it worked perfectly. First couple times everything went well ZB-Max or Max-ZB. But now, I m getting same problems as before, which are:

  • if I hit Zb-2-Max, nothing get imported in Max
  • if I have something selected in Max and hit Zb-2-max, the selected object disappear and nothing get imported.

I have no idea why that happens. is It random? does that depends on the model? I dont know.

At home Im still using 1.7, which have done the work better so far, for me at least.

Note: at work - 3dsMax 2009 64/ Windows Vista 64
at home - 3dsMax 2009 64/ Windows 7 64

I have several morph targets, placed around in a 3DSMax scene. The problem is, although they have the right pivot, because they are offset from the origin, the model gets offseted when imported into ZBrush by the same amount.
besides, zeroing out the trandsforms in max, isn’t there a way you could check this in the plugin , and either asking, or placing the object automatically where it should ?

basically, I have a head with several other subtools. I select a head morph in max, and send it to ZB. I want it to get on the right spot so I can modify it, bring it back in max, etc…

Hi, I installed as per instructions, except I cant move an object from Max > ZB, I get this:

error.jpg

Is this something to do with permissions? I get no GoMax panel in ZB either…

Damn I really need to use this as well, I suddenly got the scaling gremlin in ZB! lol

cheers

Did you try running 3dsMax as admin? You can do this by right clicking 3dsMax and clicking on “Run as administrator”

Hmmm I see your problem, unfortunately there is no way for me to automatize this task, unless all pivot points were in 0/0/0. And since this won’t be the case most of the time. There is not much I can do.
These type of things are “too” specific to implement in GoMax. My suggestion would be to make your own script, it would just be a couple of lines. Move the selected mesh to the position of the original head and then run gomax through the script.

O_O How could I reproduce this problem? Any chance I could get my hands on the mesh? Have you tried GoMax with another mesh?
I suspect there is something wrong with the mesh in 3dsMax. :confused:

By the way, I just noticed I broke the auto-updater with the last release… sigh

I’ll let you guys know when I release the next version, I’m afraid you’ll have to download it manually next time :frowning:

Hi Norman3d, thanks for the reply. It seems that it is only certain objects in my scene which fail. I have tried other objects which import fine to ZB, unfortunately it doesn’t solve my scaling issues, whereby all my objects import really small into ZB, whereas before they were importing fine lol

Could you do me a favor and try importing it twice? I have recently come across the a similar problem, and the scaling issue was fixed when I exported it from 3dsMax to Zbrush twice.

I will give it a go re the scaling. I found out why those errors were coming up. It seems I have to use GoMax to open up ZBrush. If ZB is open already the errors occur, when I click open ZB from GoMax options it is fine.

:frowning:
Im trying to use the latest GoMax 2.1 in Max 2011 64bit, Win7 64-bit to export but all tools (with different names: stone_floor_tile_01, stone_floor_tile_02 etc) are importing into Zbrush 3.5.3 as cubes.

Things I’ve tried

  1. Running both Max and Zbrush with Run as Admin
  2. Several different simple meshes teapots, spheres, etc (all converted to polys)
  3. Tried on Max 2010, same results.
  4. Tried reexporting to Zbrush twice. Same results.
  5. Reinstalled GoMax
  6. Rebooted PC same results.

I’ve noticed when I export with mulitiple meshes (subtools) to Zbrush, during the time it’s importing into Zbrush I see the tool show up briefly (2 secs) with it’s correct name then it’s gets converted to a GOmax obj/tool (a cube) and moved to the bottom of the list.

However when I export from Max a single tool it instantly goes to the cube tool state in Zbrush.

UPDATE: aha! so it’s defaulting any imports to the Zbrush subtool menu rather than the tool menu.

Not sure what was happening. In order to import a new mesh, you have to have “simplebrush” selected. Maybe that’s it?

I think there is an error in the code for GoMax 2. I keep getting an error message and I don’t think I caused it (unknown system exception.). What does it mean? How do I fix this? Here is the script from Max Listener:

– Error occurred in o loop; filename: C:\Documents and Settings\Mary Katherine\Local Settings\Application Data\Autodesk\3dsMax\2010 - 32bit\enu\scripts\GoMax\GoMaxZbrushExport.ms; position: 18843; line: 450
– Frame:
– o: $spoddle5
– called in import(); filename: C:\Documents and Settings\Mary Katherine\Local Settings\Application Data\Autodesk\3dsMax\2010 - 32bit\enu\scripts\GoMax\GoMaxZbrushExport.ms; position: 18879; line: 452
– Frame:
– strMaterial: (ImportMaterial sname:“C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\GoMax\Export\spoddle5” fTheMatcapFile:“C:\Documents and Settings\Mary Katherine\My Documents\3dsMax\scenes\GoMaxFiles\Material//MatCap Red Wax.PSD” fTheDiffuseMapFile:“C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\GoMax\Bitmaps\spoddle5.D.PSD” fTheNormalMapFile:“C:\Documents and Settings\Mary Katherine\My Documents\3dsMax\scenes\GoMaxFiles\Maps//spoddle5.N.PSD” fTheDispMapFile:“C:\Documents and Settings\Mary Katherine\My Documents\3dsMax\scenes\GoMaxFiles\Maps//spoddle5.Disp.Tif” strImportSettings:(ImportSettings maxVer:12000 bUseDialogs:false iViewportMaterial:3 iRenderMaterial:3 iRelocateMatcap:2 iRelocateObj:2 iRelocateDiffuse:1 iRelocateNormal:2 iRelocateDisp:2 sRelocatePath:“C:\Documents and Settings\Mary Katherine\My Documents\3dsMax\scenes\GoMaxFiles” importINI:“C:\Documents and Settings\Mary Katherine\Local Settings\Application Data\Autodesk\3dsMax\2010 - 32bit\enu\plugcfg\gw_objimp.ini”))
– imp: true
– mMaterial: C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\GoMax\Export\spoddle5_MRMaterial:mental_ray
– called in f loop; filename: C:\Documents and Settings\Mary Katherine\Local Settings\Application Data\Autodesk\3dsMax\2010 - 32bit\enu\scripts\GoMax\GoMaxZbrushExport.ms; position: 20174; line: 486
– Frame:
– strImportObject: (ImportObject sname:“C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\GoMax\Export\spoddle5” fTheObjFile:“C:\Documents and Settings\Mary Katherine\My Documents\3dsMax\scenes\GoMaxFiles\Obj//spoddle5.OBJ” fTheMatcapFile:“C:\Documents and Settings\Mary Katherine\My Documents\3dsMax\scenes\GoMaxFiles\Material//MatCap Red Wax.PSD” fTheDiffuseMapFile:“C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\GoMax\Bitmaps\spoddle5.D.PSD” fTheNormalMapFile:“C:\Documents and Settings\Mary Katherine\My Documents\3dsMax\scenes\GoMaxFiles\Maps//spoddle5.N.PSD” fTheDispMapFile:“C:\Documents and Settings\Mary Katherine\My Documents\3dsMax\scenes\GoMaxFiles\Maps//spoddle5.Disp.Tif” strImportSettings:(ImportSettings maxVer:12000 bUseDialogs:false iViewportMaterial:3 iRenderMaterial:3 iRelocateMatcap:2 iRelocateObj:2 iRelocateDiffuse:1 iRelocateNormal:2 iRelocateDisp:2 sRelocatePath:“C:\Documents and Settings\Mary Katherine\My Documents\3dsMax\scenes\GoMaxFiles” importINI:“C:\Documents and Settings\Mary Katherine\Local Settings\Application Data\Autodesk\3dsMax\2010 - 32bit\enu\plugcfg\gw_objimp.ini”))
– f: “C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\GoMax\Export\spoddle5.OBJ”
– called in multiImport(); filename: C:\Documents and Settings\Mary Katherine\Local Settings\Application Data\Autodesk\3dsMax\2010 - 32bit\enu\scripts\GoMax\GoMaxZbrushExport.ms; position: 20310; line: 489
– Frame:
– strImportSettings: (ImportSettings maxVer:12000 bUseDialogs:false iViewportMaterial:3 iRenderMaterial:3 iRelocateMatcap:2 iRelocateObj:2 iRelocateDiffuse:1 iRelocateNormal:2 iRelocateDisp:2 sRelocatePath:“C:\Documents and Settings\Mary Katherine\My Documents\3dsMax\scenes\GoMaxFiles” importINI:“C:\Documents and Settings\Mary Katherine\Local Settings\Application Data\Autodesk\3dsMax\2010 - 32bit\enu\plugcfg\gw_objimp.ini”)
– file_arr: #(“C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\GoMax\Export\boot_1.OBJ”, “C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\GoMax\Export\Extract0.OBJ”, “C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\GoMax\Export\PM3D_dress3a_1.OBJ”, “C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\GoMax\Export\PM3D_Sphere3D#8.OBJ”, “C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\GoMax\Export\PM3D_Sphere3D#8_2.OBJ”, “C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\GoMax\Export\Skin_ZSphere_4.OBJ”, “C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\GoMax\Export\spoddle5.OBJ”)
– called in execute(); filename: C:\Documents and Settings\Mary Katherine\Local Settings\Application Data\Autodesk\3dsMax\2010 - 32bit\enu\scripts\GoMax\GoMaxZbrushExport.ms; position: 23257; line: 529
– Frame:
– strImportSettings: (ImportSettings maxVer:12000 bUseDialogs:false iViewportMaterial:3 iRenderMaterial:3 iRelocateMatcap:2 iRelocateObj:2 iRelocateDiffuse:1 iRelocateNormal:2 iRelocateDisp:2 sRelocatePath:“C:\Documents and Settings\Mary Katherine\My Documents\3dsMax\scenes\GoMaxFiles” importINI:“C:\Documents and Settings\Mary Katherine\Local Settings\Application Data\Autodesk\3dsMax\2010 - 32bit\enu\plugcfg\gw_objimp.ini”)
– imp: true
– called in anonymous codeblock; filename: C:\Documents and Settings\Mary Katherine\Local Settings\Application Data\Autodesk\3dsMax\2010 - 32bit\enu\scripts\GoMax\GoMax.ms; position: 12473; line: 270
– Frame:
– zBrushPath: “C:\Program Files\Pixologic\ZBrush 3.5 R3”
– tryToKillFile: tryToKillFile()
– multiImport: multiImport()
– create_settings_txt: create_settings_txt()
– uberfetch: uberfetch()
– tryToKillFiles: tryToKillFiles()
– ImportObject: StructDef:ImportObject
– fnGetMatCapFromTxt: fnGetMatCapFromTxt()
– fSettingsFile: “$userscripts\GoMax_settings.ini”
– ImportMaterial: StructDef:ImportMaterial
– ImportSettings: StructDef:ImportSettings
>> MAXScript MacroScript Error Exception: – Unknown system exception <<

What exactly were you trying to do?

…detroy planet Earth from the looks of it! :wink:

Hi guys,

I’m new to GoMax and I find it awesome. I’ve read most of the posting, but so far I have yet to find a solution to my problem. Sorry if it’s simple and I just missed it.

My boss gave me a tool with many subtools as part of it. I have been attempting to use GoMax to import it but Max gets a error and crashes. It seemed like it kept getting caught up on a certain subtool. So naturally I deleted that subtool, re-saved the tool, and tried again. Strangely enough when Max gets to the same point it still tries to import the subtool that I deleted. I tried this in different variation and the same thing happens. It works with the pre-set tools.

What am I doing wrong?

Thanks

Attachments

GoMax Probem.jpg

[QUOTE] Originally Posted by henriquedw I tried the 2.1 version at work, and at first I thought it worked perfectly. First couple times everything went well ZB-Max or Max-ZB. But now, I m getting same problems as before, which are: - if I hit Zb-2-Max, nothing get imported in Max - if I have something selected in Max and hit Zb-2-max, the selected object disappear and nothing get imported. I have no idea why that happens. is It random? does that depends on the model? I dont know. At home Im still using 1.7, which have done the work better so far, for me at least. Note: at work - 3dsMax 2009 64/ Windows Vista 64 at home - 3dsMax 2009 64/ Windows 7 64

Did you try running 3dsMax as admin? You can do this by right clicking 3dsMax and clicking on “Run as administrator”[/QUOTE] Yeah, I tried to run both as admin, but it seems that the problem was happen with specific mesh, dont know why. But beyond that, for majority of the meshes, I still have to try pretty much 3 times before it actually import the mesh to max. To zbrush seems to work ok.

When you say it “kept getting caught up on a certain subtool”, when in the process did that happen? I assume it’s when you are already in 3dsMax and it’s importing the objs, am I right?
I can’t really think of a reason why it would fail at this stage. Could you maybe try to check the name of the subtools? Make sure there is no obscure character or something. Try renaming the problematic subtool.
Also, are you able to import that single problematic subtool by itself?

All I was trying to do, Norman, was run the damn script. I pushed the button importing everything from Zbrush, everything works up to a point, and then I get a code error. After that, Max usually crashes. I am the only person who uses my computer so I know it can’t be an Administrator problem. I don’t know what I have done wrong. I don’t think it is me because all I did was push the button!!