I had a bunch of questions that I couldnt find answers to with a quick search around the forum and internets so I thought I’d make a thread.
Im brand new to sculptris and zbrush. I just made my first model in sculptris: http://i.imgur.com/ShzhE.jpg (warning it’s 1.5 megs)
Then brought it into zbrush, which Im brand new to and immediately became disoriented with the UI. I wanted to continue working on the model in zbrush but I can’t figure out how to do a few things:
-
How do I create eyes? I can’t figure out how to symmetrically put two spheres in the sockets and work from there.
-
How do I create clothing? After following a tutorial I found I used the extract tool but no matter what portion I selected it extracted a copy of the entire object. I get the feeling like this only works with objects that have topology. If that’s the case, what’s the fastest way to create retopologize (sp?) a model with 700k polygons?
-
Are there any videos out there to give me a SUPER simple rundown of Zbrush’s entire UI? Most videos I’ve seen jump too far ahead for me to follow.
Thanks in advance to whoever responds to my questions. Here’s a neat video (imo) of my first sculpt.
http://www.youtube.com/watch?v=IhfpA5yS6vM&feature=g-upl&context=G25787b5AUAAAAAAABAA