Hello Zbrush world,
Here is what I do:
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My model seems to already have UVs. So I bake them, colr>texture, and save the model as well as the texture When I open it in Maya, however, and take a look at the UV editor, it looks like a train wreck…and the model doesn’t look right.
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I tried mapping out the UV’s using AUV tile AND GUV. Neither work. When I follow procedure and open it in Maya. the damn thing looks like it is covered in postage stamps. I know how to UV map my model with a third party application, but I do not know how to reimport the same map into Zbrush nor do I know how to “link it up” with the polypainting job I already have.
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I can’t even get in to ZMapper. I keep getting a message on my screen that I have to follow a long procedure involving polygroups. It says it detects multiple UV regions. It says to go to tool palette> UV groups>Frame, but when I get to UV groups NOTHING happens. I don’t seem to have any polygroups to begin with…I got the original mesh as a freebie .obj from an old friend…
All I want to do is bake my polypainting into a texture, and eventually generate a displacement map and also a normal map. I have about 5 divisions of geometry and I have two other models in the hopper that I have to finish-soon. I really, really need help because this is the part where I always fall down (even though the models look great in Zbrush!!!)
HEEELLLP!!!



