ZBrushCentral

Goblin Head (WIP)

Hi there!

This is a personal project made for a tutorial for spanish Cinema4D portal (www.c4des.com). The tutorial is about the workflow between Cinema4D and Zbrush. Now things have changed a bit with GoZ, but I think it needs to be improved to match the possibilities of riptide import/export.

Now I´m keeping up with the work to get more detail in the head and make another little tutorial about other maps you could export from Zbrush to C4D.

Saludos
KlaNDeR

goblin1.jpg

Hey man, this is a solid start. I do think, however, that you could afford to nuke that detail layer youve worked in and go down a level or to to get some more mid level detail. You have broad shapes, and oyu have tiny shapes. And the inbetween seems completely lost.

Keep at it!

Thank you for your comments stoofoo. I will go back to increase mid level detail as you said.
Normaly I dont work with this kind of model in Zbrush, so I have to learn so much to finish up with a good result.

This is what I usually work in…
Seccion hueso2b.jpg

I love the dental illustration you have there :slight_smile:

Hi Arran!

I´m pleased you liked the dental ilustration. It´s a model for a new project i´m working on.

I´ve seen your medical illustrations at your website, they are really fantastic. Congratulations.