ZBrushCentral

GoB: an unofficial GoZ for Blender.

Thank you also MentalFrog

Ezra

I see in your previous capture that you use Blender 2.61,
Try it with the 2.62 version.

ZBrush is installed in the default path?
(I don’t know why it doesn’t work.)

I switched over to Blender 2.62 yesterday after I uploaded the Pixologic GoZ plug-in. I installed your different file for 2.62. Zbrush to Blender works fine and I have the two icons at the top of Blender. I just can’t send stuff back to Zbrush.

Thanks Stunton

Ezra

How can I check to see what path Blender is exporting to?

Ezra

Blender export goz file at this path:
C:\Users\Public\Pixologic\GoZProjects\Default

and in the init.py file from the addon,
the script use the GoZBrushFromApp.exe from:
C:\Users\Public\Pixologic\GoZBrush\GoZBrushFromApp.exe

ckeck line 44 and 210:
line 44
pathGoZ = ā€œC:/Users/Public/Pixologicā€ #<- for Windows


line 210
os.system("{0}/GoZBrush/GoZBrushFromApp.exe".format(pathGoZ))

You can just double click on the GoZBrushFromApp.exe to launch ZBrush with you Blender object.

Thanks for the precisions, as i said, workaround is easy and your script is still SO MUCH usefull !!! :slight_smile: so thanks again !
Bye !

Could it be, that GoB isn’t any longer compatible to the new Blender 2.63?

This is due to Bmesh (now Blender use N-gons).

See attachments for the update.GoB_addon_263_MAC.zip (240 KB)GoB_addon_263_WIN.zip (240 KB)

Hey Stunton, thank you very much for the quick reply, your new version works like a charm again. :sunglasses:

Of course I knew about the Bmesh implementation as this is the main new feature in the 2.63 release and I thought as much that this would probably be the source of that problem! :wink:

Thank you very much! This is of enormous help! Thanks for your hard work!

I have a problem … when I press the brush icon to export … I get the following in zbrush: unable to open file C: \ users \ public \ Pixologic \ GoZbrush \ scripts / GoZbrushFromAppScript help me please…this problem is delaying my work in udk …sorry for my bad English

Hi tripo,
it is a problem with your ZBrush installation (it is not GoB related).
Try to install the GoZ update 1 or maybe to reinstall ZBrush.

thanks for answer … I will follow your advice, I hope to find the solution … again excuse my bad English

that horror!! I fail to export anything … follow your advice but nothing … any idea??

Hello,
Do you have this folder:
C:\Users\Public\Pixologic
with GoZApps, GoZBrush, GoZProjects subfolder?

You wrote
ā€œzbrush: unable to open file C: \ users \ public \ Pixologic \ GoZbrush \ scripts / GoZbrushFromAppScriptā€
Is this corrected?

I owe much for your help, the subfolder must be in the folder Pixologic?? folder or only GOZproyects?? …
zbrush: unable to open file C: \ users \ public \ Pixologic \ GoZbrush \ scripts / GoZbrushFromAppScript …
if what I wrote above, is the problem I have when I exported to zbrush…please help me

You must have this path:
C:\Users\Public\Pixologic\GoZApps
C:\Users\Public\Pixologic\GoZBrush
C:\Users\Public\Pixologic\GoZProjects

with a lot of files inside.
If not, ZBrush is not correctly installed, check Pixologic support for any help.

I found that I have 2 folders Pixologic the first is the USER~ carlos ~ PC and the second is on public access, something strange happened … Howrah Pixologic folder> GOZproyects> Default = found objects that try to export from blender, with the extension GOZ … change it to be opened with zbrush and eureka!!! I have it in zbrush, Howrah not know if I can return to blender : D

I’ve noticed with the latest update that I can only GoZ into Blender once.

Example:

  1. Create a model in Zbrush.
  2. Click GoZ inside Zbrush.
  3. Open Blender.
  4. Click on the GoB import button in Blender.
    The model comes in just fine.
  5. Ctrl+Z (undo), or delete model, or not do anything at all.
  6. Click the GoB import button in Blender a second time.

The second time it says there are no updates. This means I have to switch to Zbrush and click GoZ again. Sometimes I’ll undo a GoZ import or GoZ into multiple scenes now I have to switch back and forth every time. It’s a minor annoyance but I’m not sure why it’s been changed when previously you could click the GoB button multiple times.

I do not remember to have changed it.
In previous script it was already here, but the ā€œno updateā€ text was only on the Blender console, not in the UI.

To avoid that, open the ā€œinit.pyā€ file (found in your addon folder), and at the line 47 replace this:

if ficTime > varTime:

by this:
if ficTime > 0:

Now when you click on the button Blender reload always the object.