Thank you also MentalFrog
Ezra
Thank you also MentalFrog
Ezra
I see in your previous capture that you use Blender 2.61,
Try it with the 2.62 version.
ZBrush is installed in the default path?
(I donāt know why it doesnāt work.)
I switched over to Blender 2.62 yesterday after I uploaded the Pixologic GoZ plug-in. I installed your different file for 2.62. Zbrush to Blender works fine and I have the two icons at the top of Blender. I just canāt send stuff back to Zbrush.
Thanks Stunton
Ezra
How can I check to see what path Blender is exporting to?
Ezra
Blender export goz file at this path:
C:\Users\Public\Pixologic\GoZProjects\Default
and in the init.py file from the addon,
the script use the GoZBrushFromApp.exe from:
C:\Users\Public\Pixologic\GoZBrush\GoZBrushFromApp.exe
ckeck line 44 and 210:
line 44
pathGoZ = āC:/Users/Public/Pixologicā #<- for Windows
line 210
os.system("{0}/GoZBrush/GoZBrushFromApp.exe".format(pathGoZ))
You can just double click on the GoZBrushFromApp.exe to launch ZBrush with you Blender object.
Thanks for the precisions, as i said, workaround is easy and your script is still SO MUCH usefull !!! so thanks again !
Bye !
This is due to Bmesh (now Blender use N-gons).
See attachments for the update.GoB_addon_263_MAC.zip (240 KB)GoB_addon_263_WIN.zip (240 KB)
Hey Stunton, thank you very much for the quick reply, your new version works like a charm again.
Of course I knew about the Bmesh implementation as this is the main new feature in the 2.63 release and I thought as much that this would probably be the source of that problem!
Thank you very much! This is of enormous help! Thanks for your hard work!
I have a problem ⦠when I press the brush icon to export ⦠I get the following in zbrush: unable to open file C: \ users \ public \ Pixologic \ GoZbrush \ scripts / GoZbrushFromAppScript help me pleaseā¦this problem is delaying my work in udk ā¦sorry for my bad English
Hi tripo,
it is a problem with your ZBrush installation (it is not GoB related).
Try to install the GoZ update 1 or maybe to reinstall ZBrush.
thanks for answer ⦠I will follow your advice, I hope to find the solution ⦠again excuse my bad English
that horror!! I fail to export anything ⦠follow your advice but nothing ⦠any idea??
Hello,
Do you have this folder:
C:\Users\Public\Pixologic
with GoZApps, GoZBrush, GoZProjects subfolder?
You wrote
āzbrush: unable to open file C: \ users \ public \ Pixologic \ GoZbrush \ scripts / GoZbrushFromAppScriptā
Is this corrected?
I owe much for your help, the subfolder must be in the folder Pixologic?? folder or only GOZproyects?? ā¦
zbrush: unable to open file C: \ users \ public \ Pixologic \ GoZbrush \ scripts / GoZbrushFromAppScript ā¦
if what I wrote above, is the problem I have when I exported to zbrushā¦please help me
You must have this path:
C:\Users\Public\Pixologic\GoZApps
C:\Users\Public\Pixologic\GoZBrush
C:\Users\Public\Pixologic\GoZProjects
with a lot of files inside.
If not, ZBrush is not correctly installed, check Pixologic support for any help.
I found that I have 2 folders Pixologic the first is the USER~ carlos ~ PC and the second is on public access, something strange happened ⦠Howrah Pixologic folder> GOZproyects> Default = found objects that try to export from blender, with the extension GOZ ⦠change it to be opened with zbrush and eureka!!! I have it in zbrush, Howrah not know if I can return to blender : D
Iāve noticed with the latest update that I can only GoZ into Blender once.
Example:
The second time it says there are no updates. This means I have to switch to Zbrush and click GoZ again. Sometimes Iāll undo a GoZ import or GoZ into multiple scenes now I have to switch back and forth every time. Itās a minor annoyance but Iām not sure why itās been changed when previously you could click the GoB button multiple times.
I do not remember to have changed it.
In previous script it was already here, but the āno updateā text was only on the Blender console, not in the UI.
To avoid that, open the āinit.pyā file (found in your addon folder), and at the line 47 replace this:
if ficTime > varTime:
by this:
if ficTime > 0:
Now when you click on the button Blender reload always the object.