ZBrushCentral

GoB: an unofficial GoZ for Blender.

Thank you very much for taking all of those screenshots for me. I did not see the Goz config file in my folder. Maybe that one was created through the process you just showed me here. I will try this first thing tomorrow morning. Thank you again for all of your time and help on this.

Thanks…it works. Couldn’t have done it without your help…very much appreciated!

I am use Mac OS X 10.10.1
Blender 2.72b
ZBrush 4r6

I need you make new youtube record and explain me how to do ZBrush and Blender because
ZBrush GoZ to Blender not work, Blender GoZ to ZBrush it work. Please explain me clear

erro.png I don’t know how and why but I have this problem…

and with this problem?erro.png

@rco0001
your error messages are saying that the Cube.GoZ file is missing and the entire directory where it should be in.

my guesses are;
have you used the GoZ button in ZBrush yet?

you don“t have admin rights to write to the GoZProjects directory - doubtful but could be a possibility

you could also try to rename in ZBrush your object called cube to something else and press the goz button again

try to look in this directory, here should be normally some GoZ files in it;
C:/Users/Public/Pixologic/GoZProjects/Default/

the GOB 2.72 version which Stunton thankfully uploaded, has a greatly detailed ā€œReadme for install.txtā€ file included
which should explain it for mac and windows users.
I updated on my pc and using it in 2.72 and as test with one buildbot version of 2.73,it works without flaws and expecially the autoupdate is a great addition, thanks Stunton!

mac4kent: You should update to ZB4R6 P2 (ZPlugin:AutoUpdate)

I have a fairly general question about Blender and whats about to happen with KeyShot, a few questions I suppose now that I think about it.
First of all I got it working, not only does it work it works very well, I am quite impressed, so thank you very much for making it.
My question is mostly about Cycles rendering, is it possible to use GoB like this upcoming KeyShot bridge? Right now I have to do things manually texture wise to make my Zbrush stuff render properly in Cycles, is it possible to simply set Blender to render in Cycles and have it seamlessly rendering in the background every time I update what I’m doing in Zbrush?
What I am doing now goes something like this:

-I make my sculpt.
-Hit the GoZ button to pipe it over to Blender.
-Set up the textures for Cycles and if needed do things to them in the node editor.
-Set my main view to render, or split the screen and set one of the sub panels to reader in case I need to do things like move the camera around or change lights or something.

This set up keeps Blender rendering in real time for the most part, however there are snags. What I would like is to only leave ZBrush when I want to see what things look like in Blender, but at the moment I need to reload the textures and this, while seemingly trivial, gets tiresome.
If it were to work the way I am suggesting it seems to me that it could in many ways replace the need for KeyShot which is considerably more expensive than Blender.

Is this possible?
Could another version of GoB support the use of Cycles?

Thank you again for making this, its a wonderful tool.

Hi Guys and Stunton,

Been using GoB for a while now and loving it. Stunton thanks ever so much for the scripting!

I have run into an issue… I have the add-on all working well, but sending a model to Zbrush 4R6P2 and back again the model is shrinking in size and creates two vertex groups (mask and a number). A small amount but noticeable!

I have checked naming, cleared the cache but it still does it! Has anyone else had this issue, been reading all the pages under this thread.

Thanks for your help.

Wyattfox

Sorted it out, thanks

I have installed the plugin as specified in the included text file and am getting the following error message when trying to export a cube. Any ideas why this is happening?

Thanks in advance!

Screen Shot 2015-01-19 at 10.30.45 AM.png

Attachments

Screen Shot 2015-01-19 at 10.30.45 AM.png

Permission error. Make sure your privileges are set correctly.

I have repaired disk permissions on my mac as well as made sure that each of the folders involved are set to Read and Write. I am still getting the error.

What am I missing?

Thanks for the reply!

Make sure that the file(if it even exists), isn’t set to READ ONLY.

That file does not exist in the path indicated in the error message. I made sure to set all folders in the path to Read and Write as well.

Also, trying to send a mesh to Blender from ZBrush gives me the following error:

Screen Shot 2015-01-19 at 5.40.33 PM.png

My HD is 25% full.

Any other thoughts?

Something is wrong :frowning:

Found a fix for my permissions issue at the following site:
/
http://www.versluis.com/2014/10/how-to-fix-insufficient-disk-space-error-for-goz-in-zbrush

The fix is simple but not very intuitive.

It apparently comes from the following thread:

http://www.zbrushcentral.com/showthread.php?180186-GoZ-error-message-insufficient-disk-space

Thanks for the solution aurick.

THANK YOU!
It perfectly works.
OSX, Blender 2.73 (always my daily fresh builds), ZB r7.
:+1:small_orange_diamond:+1:small_orange_diamond:+1:

GoZ for ZBrush 4r7 and Blender 2.73 where can I find download zip GoZ file?

Blender is AWESOME!!! My favorite program. Zbrush is awesome too, but second one.

I will waiting for your beautiful ADDon if you don’t mind :wink:

And thank you! Your developing and programming skills are very important for every artist.

Where can I find Goz and GoB for Macintosh OS X 10.10
ZBrush 4r7 and Blender 2.7xx Please make new support, thanks.
I am wait for your reply me back.