ZBrushCentral

GoB: an unofficial GoZ for Blender.

hi,

at the moment im not working on iut, i have to much other things i need to get done. but i plan a push to upgrade to 2.8 in a month or so which also requires updates on GoB.

not sure what happens with the udpates, i will check why this might have happend. thanks for letting me know.

Sure no problem smile.

Version 3.0.8 for Blender 2.8 has been released with a couple of improvements and bug fixes.

https://github.com/JoseConseco/GoB/releases

  • fixed: shading after import
    image
  • new: option to import object smooth or flat shaded
    image
  • new: option to import vertex color as material (currently replaces existing material)
    image
  • new: option to export materials as polygroups
    image
  • new: option to flip forward axis
  • new: cleanup GoB addon preferences into import, export and global sections
    image
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I am happy to announce a new release with a couple of improvements!

the new release v3_1_0 includes support for facemaps which can be used in blender 2.83+ as face sets in sculpt mode.

you will find additional options to toggle the import in the addon preferences

enjoy and as always let me know if you run into any issues.

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@kromar

You’re awesome man! Thanks for keeping this up and running. :+1:

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A new version (v3_3_8) has been released with a lot of fixes and improvements!
Please find the details and the download on the Project page.

If you have questions, issues or feedback please do not hesitate to let me know.

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https://www.youtube.com/watch?v=J0-GodtEQl8&feature=youtu.be
This addon is very good and is exactly how GOB should work by default.

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@LeiLei hi, did you get that error when enabling the addon or when did you get it? and can you tell me what version of GoB you installed?

@LeiLei you have a version that is not compatible with macos, please try the latest master

v3.4.84
https://github.com/JoseConseco/GoB/archive/beta_3_4_84.zip

Hi @LeiLei thanks for reporting that issue, i dont think its something you are doing wrong but because i have not been able to test that part on OSX.
In the file browser you should select the Zbrush executable but it should already have navigated you to the pixologic folder which is has not so might i ask you to post the path or a screenshot with the path that shows if the filebrowser opens?

Also can you try navigating manually to the zbrush executable and show me the path that you get with that? This would help working out the issues you have.

here is how it looks on windows and should look similar on OSX just with a ZBrush.app as executable as far as i know.

hm ok seems the .app files are not showing, can you try to open the filter options and see if you can select it if you disable the filters? there have been some issues with the filter consistency and maybe i will just to remove them for now.

Edit: you can try to add the ZBrush.app manually to the path in the addon preferences and see if that works if the filtering does not reveal the .app files.

This is the error I get if I manually set a path to the ZBrush.app

If, however, I use the Blender file browser to navigate inside the package contents

and select the app I get this filepath

image

If I press the Export button using this path a second instance of ZBrush is launched which then crashes immediately with this error

image

*sorry for all the screengrabs – I can’t think how to describe it in words

We got this error before and the cause was a invalid path which is most likely the case for you as well. I will try again go get my hands on a mac because without its almost impossible to understand whats going on.

@LeiLei
I got my hands on a Mac and was able to fix the path issues.
please give this new version a try and let me know if you got any issues

v3.4.9

Yep, I can confirm – works great :slight_smile:
No issues so far…

Thanks so much for your work on this. Can’t wait to get in there and have a proper session with it.

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A new GoB version has been released with lots of bug fixes and improvements. Thanks all for the bug reports and ideas!

@kromar

Thanks Kromar!

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In Windows, ZBrush installed on non standard path:

Lines 1446 - 1454 and 1472 - 1481 of GoB.py, about the filepaths, get priority to whatever I enter on the ZBrush path in the addon option in Blender, so that, if ZBrush is installed on a different path that C:/program files/ , the exporter doesn’t work, giving a FileNotFoundError.

The only way I could make it work was to edit the filepath directly in the GoB.py

@marcolomeo thanks for posting the issue, id you enter your custom zbrush path in the preferences? if not please try this while im looking into this issue.

can you tell me what version of GoB you are using?
image

I already tried it, and nope, it gives the same error; I think the path in the code overrules it, or it simply doesn’t get read.
I’m using GoB ver 3.5.1