I am trying to make an edit to the mesh by using go Z and Maya 2012. I have no problem getting the new topology back in, my problem is with keeping my layers, since after you go-z it bakes all layers. If I had a few layers I would like to keep along with the new topology, how would I go about it?
I know that if I duplicate the sub-tool once for each layer I have (luckily only 2), and use morph targets I can project them. But this poses another issue. I would like to keep my topology EXACTLY the same for both base meshes. I have not been able to use the same base mesh (the one i tweaked in maya) for both of my duplicates. Once I bring back the fixed mesh from Maya back to Zbrush, everything is fine, but how can I use that same base mesh to bring it back once again for the duplicate sub-tool? It asks to re-link or re-name if I try to use fixed mesh again. Any ideas would be greatly appreciated.