Love your style !
Nice painting and detailing the textures are coming along nicely; I can’t wait to see it completed.
asecbrush, I’m glad you like my work, thank you.
Thanks Vancross, I can’t wait either.
I’m working up the textures for this model on my spear time. Still have to finish sculpting the body before I can apply any skin textures to her. hope you guys like the progress.
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Great sculpt and cloth textures.
The metal parts could use a fresh approach i think.
She doesnt really look all that battle worn so maybe a brushed metal
would fit better then destroyed deeply scratched metal.
Looking good buddy,I agree with Disco Stu maybe the scratches atleast need toning down unless your gonna distress her appearence a bit with scars and cloth damage.
Looking good! I agree the cloth looks quite nice
Thanks Disco Stu, Cal. and Captain Sensible, I appreciate your kind words.
I’ll rework the metal scratches, thanks.
Hey guys, I haven’t being working so much on my personal work, 'cause I have being busy. However, I will finish this character. I still have to remove some scratches, thanks Disco Stu and Cal. for pointing that out for me
and do some other ajustments/create some more texture maps. But enough of me talking here is the update.
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Textures are looking really good,her skin tones working really well,suites her features and forms.Shaping up very nicely,enjoying seeing her grow and looking forward to more.
cya.
It’s really looking great. Wrinkles and Texture.
I have to do my first material texture. How are you doing the texture in the shirt? I haven’t got to that part yet. Thanks.
Thanks Cal, it’s always a pleasure seing you here buddy.
AVTPro, thanks man. The way I approch the shirt. First I use xNormal (Link) to bake out an AO map, using the HiRiz zbrush sculpt and the base mesh that I would use for rendering. Then i would bring that AO map into PotoShop and use softOverlay for the color/wear and tear/logos etc… with a little artistic touch. No bump maps was done in ZB for this model, hope this helps.
Stefanuto, thanks , big hug back!!
So everything seems like it’s coming to a close. I’m using Maya’s PaintFX for here hair. I have some minor things to fix like texture maps and stuff. Just so you guy know, the current base body will not be in the final image. I sculpted a more refined GEO for the final output, (which means her hand and foot are a lot more detailed) I didn’t want to use it just yet. So once I’m done with everything, I’ll give the model a nice pose for a more natural look and render her from different views.
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Neat sculpt and nice work, My small suggestion is, specular level seems to be less all over.
that is one very nice work!
keep it up!:rolleyes:
Shes looking really good Glen,liking the hair do and the way shes shaped up.Wondering whether afro or plats would suit more. Look forward to seeing the final refined model posed.
Thanks RAGHAVAN, I’m stills teaking the texture maps so ill work on that.
tromby24, thanks buddy.
Cal. thanks bro, I was actually thinking of an afro style, but I ended up changing that idea.
Hey guys, so it has come to an end. there are many things that I would like to add and tweak, hahaha… but i’m happy with the way it turned out. anyway, a new project is already in the works so stay tuned for that.
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Great job! By the way, is it just me, or does she look like Tori Spelling?