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Glauco Longhi`s Thread - Traditional and digital creatures / studies

after some months, I`m back with my latest models.

My first try on marmoset.
It`s a mid res model with a z-remesher.
Just wanted to play inside marmoset

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Modelling practice based on a Darren Bartley concept
http://cghub.com/images/view/738947/

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Just finished this model based on a Riiick concept
3ds max, zbrush and photoshop.

The head is realtime render from marmoset.
Cheers

http://cghub.com/images/view/570927/
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Amazing works Glauco ! congrats

Really good Glauco, congratulations.

Thanks guys, appreciated

here it`s a quick video about the beard sculpting and an image showing the maps + skin settings
http://www.youtube.com/watch?v=t4c1dUxk2j4

<iframe width=“420” height=“315” src="//www.youtube.com/embed/t4c1dUxk2j4" frameborder=“0” allowfullscreen=""></iframe>

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Attachments

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great artwork man

As this post from Glauco is an amazing expression of art i do not wish to contribute negatively - I will be honest - as an artist who uses many different mediums and cg software my experience is created by my ability to push myself and learn - if i close my eyes so i cant see something different or presume that its not necessary to my journey of learning then i would consider myself nieve.

As i was pleased to find Glauco’s work and sketchbook posted here after following him as inspiration and friendly tips on rendering, i was so very disappointed to see such a rude sentence from yourself ( These are very nice but really have nothing to do with this forum. ) - somehow dividing - in someway filtering what you want to see here - i am perplexed by your statement and feel its actually offensive not constructive or positive in any direction. Please as a thanks to Glauco please post more of your work and personal expression here i welcome it. It is very relevant and is part of the process - I first found one of Glauco’s sculpt’s in google images there was one image i was blown away by, thinking it was digital i was like moving at high speed towards it trying to look at it up close and see it as a singularity - was it key shot - was it max / maya / cg … No it was real and the lighting was Glauco’s studio. So as a Zbrush user i want to see his work.

Kind Regards Sterling.

Thank you guys.

Sterling - thanks for the kind words :wink: Regarding the discussion that happened last year, I can completely understand everyone here. If I have something done in traditional that can help or relate with any of my digital stuff Ill post it here, of course, but Ill not use this thread to post everything I do in clay anymore, in respect of all members. If everyone start doing this this will become a mess.

Lets move forward. Im enjoying to be back with digital more than ever.
Should post some of the professional work I`ve been working on lately soon.

Cheers.

Low poly Character that I`m working on my spare time.
based on a Betty Jiang concept
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Nice sculpt!

Thank you.

Centaur sketch based on a Kekai Kotaki
I`ve sculpted this guy on clay 2 years ago but wanted to make a digital version
Keyshot render

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very cool piece.

2 aliens designs and highpoly sculpts for an Italian Videoclip

Tempi Moderni-Rancore n DJ Myke
Alien_02.jpg

Something that I`m working on with my online students
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More into next-gen stuff these days, so my latest model, inspired by the last of us un-used concepts
WIP
Hair cards and total tri count for the head - 35k
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This is something Ive developed to help me hand paint my characters ;) Ive been painting pretty much how I was used to paint silicone so it`s a lot of fun!!!

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sweet Glauco, maybe give him a bit more scattering?

thanks Mag. I`m trying to achieve “the look” but still having a hard time, the realtime shaders x scale x lighting.

Really Impressive, i can’t wait to see it finish :slight_smile: .
Nice render in marmoset 2

thanks :wink:

A quick sketch to relax based on aPetar Meseldzija artwork
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Everything here looks great Glauco.