after some months, I`m back with my latest models.
My first try on marmoset.
It`s a mid res model with a z-remesher.
Just wanted to play inside marmoset
Modelling practice based on a Darren Bartley concept
http://cghub.com/images/view/738947/
after some months, I`m back with my latest models.
My first try on marmoset.
It`s a mid res model with a z-remesher.
Just wanted to play inside marmoset
Modelling practice based on a Darren Bartley concept
http://cghub.com/images/view/738947/
Just finished this model based on a Riiick concept
3ds max, zbrush and photoshop.
The head is realtime render from marmoset.
Cheers
Amazing works Glauco ! congrats
Really good Glauco, congratulations.
Thanks guys, appreciated
here it`s a quick video about the beard sculpting and an image showing the maps + skin settings
http://www.youtube.com/watch?v=t4c1dUxk2j4
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great artwork man
As this post from Glauco is an amazing expression of art i do not wish to contribute negatively - I will be honest - as an artist who uses many different mediums and cg software my experience is created by my ability to push myself and learn - if i close my eyes so i cant see something different or presume that its not necessary to my journey of learning then i would consider myself nieve.
As i was pleased to find Glauco’s work and sketchbook posted here after following him as inspiration and friendly tips on rendering, i was so very disappointed to see such a rude sentence from yourself ( These are very nice but really have nothing to do with this forum. ) - somehow dividing - in someway filtering what you want to see here - i am perplexed by your statement and feel its actually offensive not constructive or positive in any direction. Please as a thanks to Glauco please post more of your work and personal expression here i welcome it. It is very relevant and is part of the process - I first found one of Glauco’s sculpt’s in google images there was one image i was blown away by, thinking it was digital i was like moving at high speed towards it trying to look at it up close and see it as a singularity - was it key shot - was it max / maya / cg … No it was real and the lighting was Glauco’s studio. So as a Zbrush user i want to see his work.
Kind Regards Sterling.
Thank you guys.
Sterling - thanks for the kind words Regarding the discussion that happened last year, I can completely understand everyone here. If I have something done in traditional that can help or relate with any of my digital stuff I
ll post it here, of course, but I
ll not use this thread to post everything I do in clay anymore, in respect of all members. If everyone start doing this this will become a mess.
Lets move forward. I
m enjoying to be back with digital more than ever.
Should post some of the professional work I`ve been working on lately soon.
Cheers.
Low poly Character that I`m working on my spare time.
based on a Betty Jiang concept
Nice sculpt!
Thank you.
Centaur sketch based on a Kekai Kotaki
I`ve sculpted this guy on clay 2 years ago but wanted to make a digital version
Keyshot render
K
very cool piece.
2 aliens designs and highpoly sculpts for an Italian Videoclip
Tempi Moderni-Rancore n DJ Myke
Something that I`m working on with my online students
More into next-gen stuff these days, so my latest model, inspired by the last of us un-used concepts
WIP
Hair cards and total tri count for the head - 35k
This is something Ive developed to help me hand paint my characters ;) I
ve been painting pretty much how I was used to paint silicone so it`s a lot of fun!!!
sweet Glauco, maybe give him a bit more scattering?
thanks Mag. I`m trying to achieve “the look” but still having a hard time, the realtime shaders x scale x lighting.
Really Impressive, i can’t wait to see it finish .
Nice render in marmoset 2
thanks
A quick sketch to relax based on aPetar Meseldzija artwork
Everything here looks great Glauco.