ZBrushCentral

Glass? Drool? Water? Material transparency?

Does anyone have a good technique for creating a transparent material? I’d like to add some dripping drool to a character within ZBrush, but haven’t had any luck finding an appropriate material thus far (edit: that renders with transparency under best).

Suggestions?

Have you looked into the Refract slider in the draw menu? You have to have your RGB intensity set to less than 100 for this to work.

Also, the gel shader or jelly bean materials are a good starting point for making a material that looks like water.

here is a tip…
Andreseloyglass_1a.jpg

I did play with the glass looking materials and jellybean… Looks like I’m just having issues getting transparency to render when rendering best. I’ll try to delve a little deeper to figure out what I’m doing wrong.

andreseloy : thanks for the zscript!

You need to have two document Layers and render with Flatten (in the Render palette) off. But note that if you have subtools there’s a bug that can cause a crash when using subtool transparency and more than one document Layer.

Marcus i was unable to activate reflect brush, what i have to do?
Andreseloy

Mario, I’m not sure what you mean by reflect brush?

Oh excuse Marcus
In the brush panel the reflect slide, i cant found how to actvate it
Andreseloy

Mario,
If you mean the Refract slider in the Draw palette then you need to set RGB Intensity to less than 100 when not in Edit mode (i.e. when you first draw the model or have the gyro active).