Thanks a lot! Of course I need critique. I`ve already lost any hope to hear it:) Will try to use all your recommendations
keep getting likeness… this reference i think shows lines of the face very well

very good start!
Just watch the underneath of the eyes shape, and maybe the chin is a bit extreme, but nice WIP!
nice work …and keep sculpting to improve your skills 
Yes I do and thank you all! here an update and some reference. i think this one will help you to help me:)

Hello, I`m still here:) Here is some progress. As i see the shape of the nose is extremely incorrect, working on it. Please, need critic! thx)

Good likeness I could tell who it was from the thumbnail .
you are an artist so this won’t be easy , but try not to be to hard on your self .
it looks good .
just watch out for the perspective button it can really mess with your head .
Ps. eat one now save one for later . 
Some polypaint:)
Nice stuff man. But something wrong with size of the eyeballs.
Thank you Daemon3d! i`m working on it. Here some renders with raw textures. just for fun:)


Keep testing with shader… i`m sorry for quality



Coming along nicely. I like the color on those lips.
Like it was already mentioned, the eye’s look off. I think its just the upper eyelid that needs some love, not the size of the eyes themself. The render that has hair looks closer to the subject than the one after it. The jawline seems to have changed between the two.
Keep going with it, the color is good stuff!
Not to be an ass, and I am by know means good. But here are some observations.

- Smooth
2.Sternomastoid runs from ear and attaches to clavicle. - Typically the lower lobe of ear is smaller, especially on a female.
- I think the forehead is to far ahead of the face.
- The angle of the nose is to far forward, check a different angle on your photo reference.
- Another profile issue, perhaps a correction to the forehead can fix this (this is subtle).
- Orbicularis is usually downward, not pulled to the rear.
- Though I see the likeness in your photo reference, i think this still needs a nudge up and back.
- Smooth the clavicle.
Again. I am not being an ass, and I am be no means a great artist, but sometimes a second eye helps. Great job, keep going.
Nice work, keep it up!
This is some good work, keep it going. Are you polypainting different materials on the same texture? Those lips have a nice wet look to them. She is still missing some upper eyelids though 
Thank you very much!)
No, it`s not a Zbrush render, if I get a question correctly. I rendered it in 3ds max with specular map.
Keep sculpting this model… Need help and critic





Looks like it’s time for hair and makeup!
now making a portrait of my friend:) need critic



this is Barbara Palvin

