ZBrushCentral

Giant Troll realtime

Hi guys. This is my giant troll bust, a personal work to practice modeling and texturing.

This is a quick render in Substance Painter (Nvidia iRay renderer)

To the dome I modeled, separated into polygroups and I made some subdivisions, like that

So I baked in Substance Designer and I made the textures in Substance Painter

To the bell, as all other parts, I followed the same process

IMM chains brush

Attachments

r8_2.jpg

1_domeModeling_2.jpg

3_domeSP.jpg

4_bell_2.jpg

5_BellSP_2.jpg

Render1.jpg

RenderJuntos.jpg

chainsimm.jpg

Very good job man! I loved the details, and thanks to share the little breakdown. :+1:

More images, please.
How did u do the baking?

Hi Dulasi. Thank you for your comments!
I baked the normal map, ao map and curvature map of my obj zbrush in Substance Designer. I made a base color in Zbrush and i used this maps in Substance Painter to texturing.
I changed some images in original post.
More images:


this is a great piece. Can’t wait to see more.

Thanks Gabo!
But I think this piece is finished, because it was just an exercise.
Maybe in the future I do the complete troll.

More images:

Render1.jpg
RenderJuntos.jpg

Attachments

r14PB.jpg

No, make the body!
How did u do the skin details (pores)?

Thanks man but I really finished it.

For the pores, I made some of them in ZBrush with Surface Noise. I used the MaskByNoise and the brush Displace to choose where to put them.

And in Substance I used the smart material Skin Face with some adjustments.