Hi guys. This is my giant troll bust, a personal work to practice modeling and texturing.
This is a quick render in Substance Painter (Nvidia iRay renderer)
To the dome I modeled, separated into polygroups and I made some subdivisions, like that
So I baked in Substance Designer and I made the textures in Substance Painter
To the bell, as all other parts, I followed the same process
IMM chains brush