Hi, I’ve had ZBrush for a few weeks now and have been reading and working and learning as much as I can.
I gotta say if I knew how great this app was, I wouldn’t have waited so long to get my hands on it. Now I wouldn’t want to work on any project without it.
This is my first test of modeling and exporting maps to an external app, in this case LW. It has a lot of flaws and I learned a lot by doing it. My next plan is to do an anatomically and structurally more sound full-body model of this creature. And push texturing and modeling much further.

The model began as a rough, low-res model created in Modo. Teeth were thrown in from another project, not created for this head. The image is rendered in Lightwave 8 using Displacement and Color maps from ZBrush, with procedurals creating extra fine bump, etc. Sweetened slightly, but not painted on in Photoshop.
Clyde
I love the teeth Very beautiful indeed


