Still trying to figure out the best workflow between Maya and ZBrush…
Zbrush has proven a tremendous help in sculpting morph targets for blend shapes - the feedback is much more immediate than using Maya’s own sculpting tools and it really is impressive how many polygons one can push around like butter without it grinding to a halt.
Here’s a character I’ve been working on as I learn the package:
Stay tuned for textures and, eventually, animation…