ZBrushCentral

Getting the LightCap Environment Texture

Can anyone please tell me how one might get one’s hands on the texture created by ZBrush when you press the Create Environment button in the LightCap menu? Please don’t say, ‘BPR render it!’ because that will only get me the camera view portion, not the bit that wraps back around behind the camera.

Deeply grateful for any useful suggestions. Thank you!

Rory

I don’t think you can. I think it’s internal and can’t be extracted. Why do you need to save the texture?

Needed for use as environment map in our game. We are making do at the moment with a screen grab of the pop up mini version of the texture that appears when the cursor hovers over the environment image icon.

Thanks anyway!

R

OK. The resolution on that small image is pretty good considering the size of it. I’ve also already checked that out.