I am new to ZBrush, and new to 3d virtual modeling. My background is fine art with a focus on figurative sculpture. I did some modifications for Sims, so I have a very basic familiarity with meshes and UV mapping. I’m posting this because I think some others might benefit from it as well. Specific questions or issues for comment are highlighted in yellow to save the busy experts’ time.
I began with the “getting started” tutorials. I had a great time with these and felt fairly successful, so I wanted to start a project and continue through some more advanced tutorials. OMG! There are so many! A great many are completely beyond my level. I also discover that MOST of them are for previous versions to my 4R5, and although I can still use them I am often left to hunt for buttons and processes that no longer exist or have been moved. In no time, I am lost and overwhelmed. I wonder why these tutorials aren’t ranked by levels, even subjectively, such as beginner, intermediate, advanced. No tags for versions, so be sure to check the date on each and every post and tutorial.
I go to the forum and attempt to search by terms as specific as possible… “delete curve” <way too late for alt z>, “join head to body”, etc., in an attempt to filter some of the massive amounts of information. I still spend hours sifting through posts.
In spite of all this… I am still so excited I can barely sleep at night. Each day I try to log what I’ve learned, because the list is lengthy and I want to “recap” some of the things I don’t use so often.
Today, I am wishing for a basic process tutorial… something organic enough to be generally applied to most projects a beginner or intermediate user might do. As an artist, I have learned that every medium has it’s basic process, and failure to understand that process causes massive hours of frustration, failure, or both.
What are the guidelines for using dynamesh? When should I turn it on/off? What is a good resolution to start modeling a simple/complex form? Where can I find guidelines for industry standards as regards resolution and poly counts? If I need to restrain my vision because the target market is maxed out at a certain level, I want to know, now. What should my target(s) be for various media. Please include this information in tutorials!
As a beginner, I would like to take 2 or 3 projects through to completion, with modeling, painting and animation. I hope to have something worthy of posting on these forums when I have passed intermediate levels. I hope to be able to market the skills I learn, at some point in the not-too-distant future. I’m fairly certain most users of this software are not hobbyists, or do not intend to remain a hobbyist. I know for a fact I will not be upgrading until I have at least learned the version I own, now. LOL! From the looks of it… that may be a few… erm… days. HA!
I can’t speak for others, but I pay well to save myself hours of frustration and numerous failures. That’s why I wanted Zbrush!
Thanks so much for your time and consideration!