Hi, I’m starting to learn Zbrush specifically for doing relief work, for instances of animals. I’ve been making a tiny bit of progress. I’m hoping someone can answer some questions I have below:
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My basic workflow so far is to use grid to bring in the image, create a plane, mask the animal and then invert so I am just working on the animal, then start laying up clay etc. Does this sound like a good approach? Is there a better one? Perhaps you know of a guide on doing reliefs in ZBrush?
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I find the masking process to be time consuming and hard to get accurate. Is there a magic wand tool to select a color range region of the grid reference image like the magic wand in Photoshop? That would really be handy…
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If I want to bring some of the mesh back to the original plane, is there a tool to do that?
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Once I get the body done, is there a way to apply the image texture to create surface geometry mimicking it? The hairiness for instance?
Thanks!
Sam
