hi there,
I have to do a sclupt of a bodywith a certain amount of detail. (like shoulder blades and some mass shifting). Now I am using the clay brush as main tool, adding small portions of weight and smoothing it. The result is not smooth enough imo, there a still small dents aver the surface, since the object has to be clean and shiny, I cannot tolerate this.
Is ther another way to get my model’s surface smooth?
using the smooth brush on lower levels is to invasive, it also smoothes away detail of the orginal mesh, since I may just add stuff, I cannot use it.
any ideas are welcome 
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