I’ve got a problem that has kind of been hindering me from “progressing in zbrush”
What im wondering is, what are some of the best ways to focus in detail, or get extra geometry to work with in finely detailed areas like ears or eyes. I dont want to have to subdivide my entire character into 20 billion polys just to get decent details in the face, and i know theres a better way but i dont know what it is.
Also i guess this would apply for other details too. If for example, i try to add something like a big badass demon horn to some dude who’se face is already modeled out, what is the best way to do that?
Right now i’ve been trying to use the move tool to stretch geometry off the mesh, then modeling that, but even then, when i start detailing stuff out, my mesh not surprisingly starts getting chunky and i run out of detail and have to subdivide my entire character to get a little more detail in the horn(most likely because of how im extruding stuff off of it).
So whats the best way to get that extra detail? i know it’s something super simple most likely, but that knowledge is just evading me. Even just directing me to a tutorial online or something would be really appreciated, i checked through a bunch of the videos in the tutorials section and have been watching them, but can’t find a clear answer for this. Thanks!
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